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AI Insights · Timothy · April 2024

Top 5 2D Cartoon Games on iOS in UAE: Q1 2024 Performance

Explore the performance of the top 5 2D cartoon games on iOS in the UAE for Q1 2024, including download trends, revenue, and active users.

Top 5 2D Cartoon Games on iOS in UAE: Q1 2024 Performance

In Q1 2024, the top 5 2D cartoon games on the iOS platform in the United Arab Emirates showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared according to Sensor Tower data.

Royal Match from Dream Games saw its weekly revenue peak at around $226K in mid-February, followed by a decline to approximately $152K by the end of March. Weekly downloads fluctuated, starting at 7.5K in early January, peaking at 8K in late January, and finally dropping to 4.4K by the end of March. The game maintained a relatively stable weekly active user base, ranging from 60K to 65K throughout the quarter.

Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. experienced a gradual increase in weekly revenue, starting at $234 in early January and reaching $1.1K by the end of March. The game’s weekly downloads peaked at 10K in mid-January and then declined to 3.8K by the end of March. Weekly active users showed a steady rise, starting at 8.2K and peaking at 24.5K in mid-March.

X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED had a notable increase in weekly revenue, starting at $8.2K in early January and peaking at $12.6K by the end of March. Weekly downloads fluctuated significantly, peaking at 10.3K in early February but dropping to 1.6K by the end of March. The game’s weekly active users followed a similar trend, starting at 2.8K and peaking at 8.5K in early February before dropping to 4.1K by the end of March.

Candy Crush Saga by King continued to show strong performance with weekly revenue peaking at $72K in early February and ending the quarter at $56.6K. Weekly downloads remained relatively stable, averaging around 4.5K to 5.4K throughout the quarter. The game’s weekly active users ranged between 29K and 31K, indicating a consistent user base.

Among Us! by InnerSloth LLC had a modest weekly revenue, peaking at $204 by the end of March. Weekly downloads showed an upward trend towards the end of the quarter, starting at 3.4K in early January and reaching 4.1K by the end of March. The game’s weekly active users remained relatively stable, peaking at 21.5K in the final week of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024